
OpenStrikeRT
A path-traced team shooter: open it and you are in a match. Two teams, three lanes, every light traced.
ThreeRTFirst-party
One room of a museum at real scale: a scanned marble bust, two bronzes and a porcelain horse on stone plinths under a glass ceiling, with paintings from The Met on the walls. The light under a chin is daylight that came down through the ceiling and bounced off the parquet; in the evening the room is lit only by what its spots throw back.
| Input | Does |
|---|---|
| Click a sculpture or a painting | walks up to it; click elsewhere to return |
| D, A | next and previous exhibit |
| L | daylight to evening and back |
| Space | back to the hall |
Click a sculpture or a painting: walks up to it; click elsewhere to return; D, A: next and previous exhibit; L: daylight to evening and back; Space: back to the hall
This package carries its source. The command makes a project from it on your Mac, with a prompt for your coding agent; Remix in ThreeRT for macOS does the same.
threert remix https://museum.threert.app/
A path-traced team shooter: open it and you are in a match. Two teams, three lanes, every light traced.



The starter every ThreeRT project begins from: a lit scene, one object to click